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“A healthy economic environment where players can find opportunities by making interesting choices is the goal. One of the key pillars of EVE is that loss has meaning and a state is being reached where loss is not meaningful anymore for veteran players. It is imperative, both for EVE’s success and for the well-being of its inhabitants, that the economy resides within a healthy state.”
Back in March, the EVE Online Ecosystem Outlook blog described the plans for resource distribution in New Eden. This endeavour started last December with asteroid belt changes, then moved on to ore anomaly changes and a moon resource shake-up, and now the fourth step of the Shortage Phase is planned to go live in mid-October. Alongside the final steps of the Shortage Phase, the first step of the Redistribution Phase will also go live in the middle of October.
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REDISTRIBUTION PHASE
The main goal during the first steps of the Redistribution Phase is to create ‘Primary Supply Zones’ and give value to all space in New Eden. The process starts by creating the following map of minerals:
This, as with anything else, will change according to how things in New Eden progress.
The above will be achieved through the changes detailed below.
ASTEROID ORE DNA
The biggest change to come is with the ore DNA. This change is part of both the Shortage Phase and the Redistribution Phase. The Shortage part has to do with the exact values that were decided, while the Redistribution has to do with the material composition.
The mineral output of all asteroid ores will be changing in order to create room for a better geographical distribution of minerals, as stated above in the Redistribution Phase Section.
Here are the changes (only standard ores presented, appropriate changes are in place for higher yield ores):
ASTEROID BELTS
High Security
- All variations of Omber and Kernite will be removed from Hisec asteroid belts.
Low Security
- All variations of Veldspar, Scordite and Plagioclase will be removed from Lowsec asteroid belts.
- The quantity of all variations of Pyroxeres and Kernite will be reduced by 75%.
- The quantity of all variations of Hemorphite and Hedbergite will be increased by 400%.
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Null Security
- All variations of Scordite, Plagioclase, Omber, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, and Crokite will be removed from Nullsec asteroid belts.
- The quantity of all variations of Kernite will be reduced by 75%.
- The quantity of all variations of Bistot will be reduced by 70%.
- The quantity of all variations of Arkonor will be reduced by 50%.
- The quantity of all variations of Mercoxit will be reduced by 90%.
ORE ANOMALIES
High Security
- All Ore Anomalies will be removed from Hisec systems.
Low Security
- Certain Ore Anomalies will be removed from Lowsec systems.
- The quantity of all variations of Gneiss and Dark Ochre in all Lowsec Ore Anomalies will be increased by 300%.
- The quantity of all variations of Crokite in all Lowsec Ore Anomalies will be increased by 9900%.
Wormholes
- The following ores and their variations will be removed from Wormhole Anomalies:
- Veldspar, Scordite, Plagioclase, Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite, Mercoxit, Spodumain.
SOV ORE ANOMALIES
The ore quantity composition of the Sov Ore Anomalies will be as follows:
Further changes are being made to other resources:
K-Space Gas Sites
- The spawn probability of Mykoserocyn sites will be reduced.
- The spawn probability of Cytoserocin sites will be reduced.
W-Space Gas Sites
- The respawn time for all Fullerite gas sites will be increased.
- The spawn probability of all Fullerite gas sites will be reduced.
- All Fullerite quantities at all sites will increase by 100%.
- Certain Fullerite sites will be removed from higher class wormholes.
Ice Sites
- The spawn probability of all Ice Sites will decrease.
CLOSING NOTES
As mentioned in the EVE Online Ecosystem Outlook blog from March, the goal for this update is the reduction of inventory. Alongside that, the following is expected:
- More movement in Lowsec – and potentially more destruction
- Increase of mining ship losses
- More market transactions for ores/minerals
- Mineral income from refining items to increase
- Prices of minerals to change
This has now been almost a year long journey, and there is a lot more to come. For some this has been painful, but significant progress is being made towards the goals for a healthy New Eden ecosystem as mentioned in the EVE Online Ecosystem Outlook blog.
On this journey there have been very encouraging signs, and as New Eden reaches its final stages of the Shortage Phase, the journey into the Redistribution Phase begins.
(Redirected from Asteroids and Ore)
This article should be cleaned up or improved. The reason is: This page needs to be verified to make sure changes to ore locations are correct. |
Asteroids are large irregular chunks of rock that can be found in many places throughout New Eden. When mined, asteroids yield ore which, when refined, produces minerals of various types that serve as the basic building blocks of almost every craftable item.
- 1Where to find asteroids
- 1.3Cosmic anomalies
- 3Ore locations
Where to find asteroids
An asteroid belt. The ship in the middle is sitting at the warp-in point.
Asteroid belt geometry
Asteroid belts
Virtually every star system in EVE (with the notable exception of Jita) has at least one asteroid belt. Most star systems have several -- up to more than a dozen in some cases. These belts are listed on the overview and the right-click menu, and always have the same geometry: a rough semicircle of asteroids, approximately 50 km in diameter. A ship warping to an asteroid belt's beacon (through the right-click menu or the overview) will warp to the center of the semicircle. Note that mining lasers have an (unboosted) range of only 10-15 km, so in order to mine asteroids a ship has to fly closer to the belt after warping in. If you want to save on travel time, you can warp to mining bookmarks instead.
A given belt will have a mixture of asteroids containing different ores. The mixture and size of the asteroids (i.e. how much ore each asteroid contains) is determined by the system's location in the EVE universe and its security status (see asteroid distribution below). Each asteroid belt contains a finite number of asteroids (which disappear once fully mined), but the asteroids respawn after downtime if there are no asteroids left. The website Dotlan has maps showing the number of belts per system.
Deadspace pockets
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Mineable asteroids can also spawn in deadspace pockets, such as the ones created for missions. Unlike asteroid belts, these are not organized into a set shape. Some are composed of dense clumps of asteroids, while others are scattered fields. For a list of which missions' deadspace pockets contain asteroids, see Mission Mining or EVE-survival.
Cosmic anomalies
Lastly, one of the two kinds of cosmic anomaly contains asteroids (the others contains hostile rats). The asteroids in cosmic anomalies tend to be a little larger and contain rarer ore than the normal asteroid belts in a star system. However, unlike asteroid belts, once all the asteroids in the anomaly have been mined, the anomaly disappears after broadcasting a short message in Local. As with all cosmic anomalies, new anomalies spawn semi-randomly.
Note that in many locations you will find decorative asteroids, which cannot be mined or otherwise interacted with. These will have colorful names such as 'Snake-shaped Asteroid'.
There are different types of asteroid cosmic anomalies, named by what kinds of ores are contained within. Each type comes in three variants (small, average, and large) - the 'larger' the anomaly, the more asteroids (and hence the more ore) it contains. A 'Small Kernite and Omber Deposit' therefore contains a small number of Kernite and Omber asteroids, while a 'Large Bistot Deposit' contains a large number of Bistot asteroids. Ore anomalies will contain all three variants of the ores they contain.
The following chart illustrates the makeup of cosmic anomalies. 'Small', 'Average' and 'Large' are defined above:
High security space
- See also: High-sec
There are no ore anomalies in high security space.
Low security space
- See also: Low-sec
- Gneiss (small • average • large)
- Dark Ochre and Gneiss (small • average • large)
- Crokite, Dark Ochre and Gneiss (small • average • large)
- Spodumain, Crokite and Dark Ochre (small • average • large)
- Hedbergite (Small, Average, Large)
- Hemorphite (Small, Average, Large)
Null security space
- See also: Null-sec
- Bistot (small • average • large)
- Arkonor and Bistot (small • average • large)
- Mercoxit, Arkonor and Bistot (small • average • large)
- Dark Ochre (Small, Average, Large)
- Gneiss (Small, Average, Large)
- Kernite (Small, Average, Large)
- Spodumain (Small, Average, Large)
Wormholes
Arkonor, Bistot, Gneiss, Kernite, Omber, and Pyroxeres deposits may be found in wormholes.
Ore Prospecting Arrays
In player-owned sovereign nullsec, it is possible to deploy Ore Prospecting Arrays, a deployable sovereignty structure which, when deployed in a system, periodically generates asteroid clusters of various sizes at set intervals.
All sizes of asteroid clusters are capable of spawning regardless of system security status, and all clusters of a given size contain the same volume of ore, but asteroid clusters in lower security levels will spawn the more valuable ore variants with greater frequency. With the exception of Small Asteroid Clusters (which lack Mercoxit), all clusters contain varying amounts of all nullsec ore types: Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Spodumain, and Mercoxit.
- Small Asteroid Cluster • Medium Asteroid Cluster • Large Asteroid Cluster • Enormous Asteroid Cluster • Colossal Asteroid Cluster
Asteroid distribution
An asteroid belt, as seen on the overview. Note the belt's warp-in point (marked with an inverted triangle), as well as the variety of different asteroid types (all labelled according to what kind of ore they contain).
- For the distribution of ice asteroids, see Ice distribution.
The EVE universe can be divided into four quarters:
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- The Amarr quarter (includes systems held by the Amarr, Ammatar, Khanid, Blood Raiders, and Sansha's Nation)
- The Caldari quarter (includes systems held by the Caldari and Guristas)
- The Gallente quarter (includes systems held by the Gallente and Serpentis)
- The Minmatar quarter (includes systems held by the Minmatar and Angel Cartel)
Each of these four quarters has its own set of asteroid types. Additionally, systems with different security rating have different asteroid types.
Ore locations
System security rating | Quarter | |||
---|---|---|---|---|
█ High Sec 1.0 to 0.5 | Veldspar Scordite Pyroxeres | Veldspar Scordite Pyroxeres Plagioclase | Veldspar Scordite Plagioclase | Veldspar Scordite Plagioclase |
█ Low Sec 0.4 to 0.0 | Pyroxeres Kernite Jaspet Hemorphite | Pyroxeres Hedbergite | Kernite Omber Jaspet Hemorphite | Kernite Omber Hedbergite |
█ Null Sec less than 0.0 | Veldspar Pyroxeres Kernite Arkonor Bistot Mercoxit Spodumain | Veldspar Pyroxeres Kernite Bistot Mercoxit Spodumain | Veldspar Arkonor Bistot Mercoxit | Veldspar Kernite Arkonor Bistot Mercoxit Spodumain |
Arkonor, Bistot, Gneiss, Kernite, Omber, and Pyroxeres deposits may be found in wormholes.
For more detailed information on ore locations: https://ore.cerlestes.de/ore
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In general, the rarer the ore, the higher its volume per unit (e.g. one unit of Veldspar has a volume of 0.1 m3, whereas one unit of Arkonor has a volume of 16 m3). Since mining lasers mine a given volume of ore per minute, it takes longer to mine the rarer ore types. Additionally, each ore reprocesses into a different set of minerals. For details, see Reprocessing.
Note that mining Mercoxit requires the Deep Core Mining skill as well as special mining modules (Deep Core Miners or Deep Core Strip Miners). All other ore types can be mined with all types of ore mining lasers or strip miners.
A long, long time ago.. |
---|
The Resource Distribution update on December 17, 2019 removed Veldspar and Spodumain from Null Sec Asteroid belts, and reduced the value of the largest Ore Prospecting Anomalies. It is as of yet unclear if the removed ore types were replaced with others at different security levels and classes. See this dev post for the official announcement, which deliberately came 3 days after the change. |
Ore variants
Each asteroid type has three further subtypes that yield more (+5% / +10% / +15%) minerals when reprocessed. Otherwise they are identical in every way to their base ore, and are found in the same regions, but in lower quantities, except for the +15% variant which is only found in moons. For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.
Base ore | +5% variant | +10% variant | +15% variant |
---|---|---|---|
Veldspar | Concentrated Veldspar | Dense Veldspar | Stable Veldspar |
Scordite | Condensed Scordite | Massive Scordite | Glossy Scordite |
Pyroxeres | Solid Pyroxeres | Viscous Pyroxeres | Opulent Pyroxeres |
Plagioclase | Azure Plagioclase | Rich Plagioclase | Sparkling Plagioclase |
Omber | Silvery Omber | Golden Omber | Platinoid Omber |
Kernite | Luminous Kernite | Fiery Kernite | Resplendant Kernite |
Jaspet | Pure Jaspet | Pristine Jaspet | Immaculate Jaspet |
Hemorphite | Vivid Hemorphite | Radiant Hemorphite | Scintillating Hemorphite |
Hedbergite | Vitric Hedbergite | Glazed Hedbergite | Lustrous Hedbergite |
Gneiss | Iridescent Gneiss | Prismatic Gneiss | Brilliant Gneiss |
Dark Ochre | Onyx Ochre | Obsidian Ochre | Jet Ochre |
Spodumain | Bright Spodumain | Gleaming Spodumain | Dazzling Spodumain |
Crokite | Sharp Crokite | Crystalline Crokite | Pellucid Crokite |
Arkonor | Crimson Arkonor | Prime Arkonor | Flawless Arkonor |
Bistot | Triclinic Bistot | Monoclinic Bistot | Cubic Bistot |
Mercoxit | Magma Mercoxit | Vitreous Mercoxit | - |
Mineral Composition of Ores
Ore | Vol- ume | Batch size[oc 1] | Mineral from 100%-yield reprocessing | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Tri | Pye | Mex | Iso | Noc | Zyd | Meg | Mor | |||
Veldspar | 0.1 | 100 | 400 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Concentrated Veldspar (+5%) | 0.1 | 100 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dense Veldspar (+10%) | 0.1 | 100 | 440 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Scordite | 0.15 | 100 | 150 | 90 | 0 | 0 | 0 | 0 | 0 | 0 |
Condensed Scordite (+5%) | 0.15 | 100 | 158 | 95 | 0 | 0 | 0 | 0 | 0 | 0 |
Massive Scordite (+10%) | 0.15 | 100 | 165 | 99 | 0 | 0 | 0 | 0 | 0 | 0 |
Pyroxeres | 0.3 | 100 | 0 | 90 | 30 | 0 | 0 | 0 | 0 | 0 |
Solid Pyroxeres (+5%) | 0.3 | 100 | 0 | 95 | 30 | 0 | 0 | 0 | 0 | 0 |
Viscous Pyroxeres (+10%) | 0.3 | 100 | 0 | 99 | 33 | 0 | 0 | 0 | 0 | 0 |
Plagioclase | 0.35 | 100 | 175 | 0 | 70 | 0 | 0 | 0 | 0 | 0 |
Azure Plagioclase (+5%) | 0.35 | 100 | 184 | 0 | 74 | 0 | 0 | 0 | 0 | 0 |
Rich Plagioclase (+10%) | 0.35 | 100 | 193 | 0 | 77 | 0 | 0 | 0 | 0 | 0 |
Omber | 0.6 | 100 | 0 | 90 | 0 | 75 | 0 | 0 | 0 | 0 |
Silvery Omber (+5%) | 0.6 | 100 | 0 | 95 | 0 | 79 | 0 | 0 | 0 | 0 |
Golden Omber (+10%) | 0.6 | 100 | 0 | 99 | 0 | 83 | 0 | 0 | 0 | 0 |
Kernite | 1.2 | 100 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 0 |
Luminous Kernite (+5%) | 1.2 | 100 | 0 | 0 | 63 | 126 | 0 | 0 | 0 | 0 |
Fiery Kernite (+10%) | 1.2 | 100 | 0 | 0 | 66 | 132 | 0 | 0 | 0 | 0 |
Jaspet | 2 | 100 | 0 | 0 | 150 | 0 | 50 | 0 | 0 | 0 |
Pure Jaspet (+5%) | 2 | 100 | 0 | 0 | 158 | 0 | 53 | 0 | 0 | 0 |
Pristine Jaspet (+10%) | 2 | 100 | 0 | 0 | 265 | 0 | 55 | 0 | 0 | 0 |
Hemorphite | 3 | 100 | 0 | 0 | 0 | 240 | 90 | 0 | 0 | 0 |
Vivid Hemorphite (+5%) | 3 | 100 | 0 | 0 | 0 | 252 | 95 | 0 | 0 | 0 |
Radiant Hemorphite (+10%) | 3 | 100 | 0 | 0 | 0 | 264 | 99 | 0 | 0 | 0 |
Hedbergite | 3 | 100 | 0 | 450 | 0 | 0 | 120 | 0 | 0 | 0 |
Vitric Hedbergite (+5%) | 3 | 100 | 0 | 473 | 0 | 0 | 126 | 0 | 0 | 0 |
Glazed Hedbergite (+10%) | 3 | 100 | 0 | 495 | 0 | 0 | 132 | 0 | 0 | 0 |
Gneiss | 5 | 100 | 0 | 2000 | 1500 | 800 | 0 | 0 | 0 | 0 |
Iridescent Gneiss (+5%) | 5 | 100 | 0 | 2100 | 1575 | 840 | 0 | 0 | 0 | 0 |
Prismatic Gneiss (+10%) | 5 | 100 | 0 | 2200 | 1650 | 880 | 0 | 0 | 0 | 0 |
Dark Ochre | 8 | 100 | 0 | 0 | 1360 | 1200 | 320 | 0 | 0 | 0 |
Onyx Ochre (+5%) | 8 | 100 | 0 | 0 | 1428 | 1260 | 336 | 0 | 0 | 0 |
Obsidian Ochre (+10%) | 8 | 100 | 0 | 0 | 1496 | 1320 | 352 | 0 | 0 | 0 |
Spodumain | 16 | 100 | 48000 | 0 | 0 | 1000 | 160 | 80 | 40 | 0 |
Bright Spodumain (+5%) | 16 | 100 | 50400 | 0 | 0 | 1050 | 168 | 84 | 42 | 0 |
Gleaming Spodumain (+10%) | 16 | 100 | 52800 | 0 | 0 | 1100 | 176 | 88 | 44 | 0 |
Crokite | 16 | 100 | 0 | 800 | 2000 | 0 | 800 | 0 | 0 | 0 |
Sharp Crokite (+5%) | 16 | 100 | 0 | 840 | 2100 | 0 | 840 | 0 | 0 | 0 |
Crystalline Crokite (10%) | 16 | 100 | 0 | 880 | 2200 | 0 | 880 | 0 | 0 | 0 |
Bistot | 16 | 100 | 0 | 3200 | 1200 | 0 | 0 | 160 | 0 | 0 |
Triclinic Bistot (+5%) | 16 | 100 | 0 | 3360 | 1260 | 0 | 0 | 168 | 0 | 0 |
Monoclinic Bistot (+10%) | 16 | 100 | 0 | 3520 | 1320 | 0 | 0 | 176 | 0 | 0 |
Arkonor | 16 | 100 | 0 | 3200 | 1200 | 0 | 0 | 0 | 120 | 0 |
Crimson Arkonor (+5%) | 16 | 100 | 0 | 3360 | 1260 | 0 | 0 | 0 | 126 | 0 |
Prime Arkonor (+10%) | 16 | 100 | 0 | 3520 | 1320 | 0 | 0 | 0 | 132 | 0 |
Mercoxit | 40 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 |
Magma Mercoxit (+5%) | 40 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 147 |
Vitreous Mercoxit (+10%) | 40 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 154 |
Ore | Vol- ume | Batch size[oc 1] | Tri | Pye | Mex | Iso | Noc | Zyd | Meg | Mor |
Mineral from 100%-yield reprocessing |
1234 Green backgrounds indicate the best value per m3 for that mineral.
- ^ abBatch size is the minimal amount of ore you need for reprocessing. All values in the table (with the exception of volume) are based on one full batch.
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